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Direwolf Charger

(image)

'Dire wolves' differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame and ride them.

The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke.

Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Advances from: Direwolf Rider
Advances to: Warg Battlecharger
Cost: 65
HP: 82
Movement: 10
XP: 150
Level: 4
Alignment: chaotic
IDDirewolf Charger Ascension
Abilities:
(image)fangs
blade
11 - 4
melee
(image)claws
blade
6 - 4
melee
poison
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane0%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water9920%
Flat140%
Forest250%
Frozen220%
Hills150%
Impassable9940%
Mountains260%
Mushroom Grove340%
Sand230%
Shallow Water320%
Swamp330%
Unwalkable9920%
Village160%